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How to Win Monopoly Deal: 12 Tips That Actually Work

Cap'n Bigsby beside an overflowing treasure chest
The short answer

In Monopoly Deal, the winner is the first player to lay down three complete property sets, each a different color. To get there first, bank some money early so rent can't strip your properties, save Just Say No for the attacks that really matter, chase the small two-card sets, and finish your last set in one big turn so nobody can steal it first.

Monopoly Deal looks like a game of luck. A game takes about 15 minutes, the cards come out in random order, and anyone can be robbed at any moment. But play it with the same group for long enough and you'll notice the same people keep winning. Here's what they're doing.

How you win, and the rules that matter most

That last rule is the one most new players miss, and it's why so many of the tips below are about money.

12 tips to win more games

1. Bank money in your first few turns

Early on, a 3M or 4M card does more in your bank than in your hand. If someone charges you rent and your bank is empty, you have to pay with properties, and every property you hand over is a step backwards. Two or three cards in the bank make you a much worse target.

2. But don't bank everything

An action card you put in the bank becomes money for good. A Deal Breaker is worth 5M in the bank, but in your hand it can be worth a whole set, and maybe the game. Bank the cards you can spare: extra Pass Go cards, or rent cards for colors you don't own.

3. Pay with money, and pay exactly

There's no change in Monopoly Deal. Pay a 2M debt with a 5M card and the other 3M is gone. Keep a few small cards in your bank for exactly this. When you do have to hand over a property, check that it doesn't finish a set for the player you're paying.

4. Chase the two-card sets

Brown, dark blue and the utilities need only two cards each. Fewer cards means fewer turns, and fewer chances for a Sly Deal to break you up. Dark blue is the prize: once it's complete it charges 8M rent, the most of any set before houses and hotels. The railroads are the slow road: four cards for 4M rent.

5. Treat Just Say No like gold

There are only three in the deck. It's tempting to use one to dodge a 2M birthday, but if you can, save it for a Deal Breaker or a big rent bill. Remember a Just Say No can be cancelled by another Just Say No, so the player attacking you may have a second one ready.

6. Draw out a Just Say No before your big move

If a rival has a full hand and nobody has attacked them in a while, assume they might be holding one. Hit them with a smaller action first, like a Sly Deal or a Debt Collector. If they use their Just Say No on that, the coast is clearer for your Deal Breaker.

7. Finish your last set in one turn

A complete set can't be touched by Sly Deal or Forced Deal, but an almost-complete one can. Your third set is the one everybody wants to break up, so don't build it slowly in plain sight. Hold back the cards you need and lay them down together on one turn. You only get three plays a turn, so count them before you start.

8. Keep track of the Deal Breakers

There are only two Deal Breakers in the deck, and each one takes a whole complete set, houses and hotels included. Until both have been played, no complete set is safe. Once both are in the discard pile, the only way to lose a complete set is by paying with it, and you choose what you pay with. (That lasts until the discard pile is shuffled into a new draw pile, when they can come back.)

9. Charge rent at the right moment

Rent is worth the most once a set is complete, and more again with a House (+3M) and then a Hotel (+4M) on top. Double the Rent doubles it, but it counts as one of your three plays. A two-color rent card charges every other player, while the any-color rent card charges just one, so point that one at whoever has the fullest bank.

10. Play Pass Go first

Pass Go draws you two more cards, so play it at the start of your turn, before you decide anything else. You might draw the property that finishes a set, or a Just Say No worth keeping instead of spending a play.

11. Use wild cards to fill gaps, then move them

A two-color wild property can be moved between its colors on your turn, so use it to finish whichever set is closest, and move it across if a rival steals a card or a better chance turns up. The rainbow wild fits any color, but it's worth nothing when you're paying a debt.

12. Gang up on the leader

The moment someone has two complete sets, every attack at the table should go their way. A Sly Deal that breaks up their third set does more for you than one that builds yours, and a Debt Collector can force them to pay with properties if their bank is thin.

The Black Pearl treasure card from Pirate Deal
Dark blue becomes Kraken's Curse
The Not Today, Captain! card from Pirate Deal
Just Say No becomes Not Today, Captain!
The Mutiny! card from Pirate Deal
Deal Breaker becomes Mutiny!

Common mistakes that lose games

Want to go deeper?

Our Monopoly Deal strategy guide has the full card counts, the rent for every set, and the tactics that change with the number of players.

Questions people ask

How many sets do you need to win Monopoly Deal?

Three complete property sets, each a different color.

Can you win with two sets of the same color?

Not under the standard rules: the three sets have to be different colors. In Pirate Deal, two complete collections of the same kind count as two. Here's what else is different.

Can you Just Say No a Just Say No?

Yes. A Just Say No can cancel another Just Say No, so the player who started the attack can fight back with one of their own.

Do you get change in Monopoly Deal?

No. If you pay more than you owe, the extra is lost.

Can you pay with cards in your hand?

No. You pay from your bank and the properties you have on the table. The cards in your hand are safe.

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