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Monopoly Deal Strategy: Card Counts, Odds and Advanced Tactics
Good Monopoly Deal strategy comes down to three things: knowing what's left in the deck, chasing sets that are quick to finish and expensive to land on, and planning all three plays of a turn before you make the first one.
If you're still learning the basics, start with how to win Monopoly Deal. This guide is the next step: the numbers behind the game, and how strong players use them.
Know the deck: 106 cards in play
A Monopoly Deal box has 110 cards. Four of them are quick-start rule cards, which leaves 106 to play with. Here's every one of them.
| Card | Copies | Worth as money |
|---|---|---|
| Pass Go | 10 | 1M |
| Sly Deal | 3 | 3M |
| Forced Deal | 3 | 3M |
| Deal Breaker | 2 | 5M |
| Just Say No | 3 | 4M |
| Debt Collector | 3 | 3M |
| It's My Birthday | 3 | 2M |
| Double the Rent | 2 | 1M |
| House | 3 | 3M |
| Hotel | 2 | 4M |
| Two-color rent | 10 | 1M |
| Any-color rent | 3 | 3M |
| Properties | 28 | 1M to 4M |
| Wild properties | 11 | 0 to 4M |
| Money | 20 | 57M in all |
A few things jump out:
- Pass Go is the most common card, about one card in eleven. You'll see plenty of them, so they're the safest cards to bank.
- Money is only about one card in five. The 20 money cards are six 1Ms, five 2Ms, three 3Ms, three 4Ms, two 5Ms and a single 10M. The action and rent cards are worth over 100M between them if they're banked.
- There are only two Deal Breakers and three Just Say Nos. Count them as they're played. When you know where they've gone, you know how safe your sets are.
- Rent cards are about one card in eight. Each pair of colors has two two-color rent cards, and three any-color rent cards work for everything.
Which sets are worth chasing
Every color has exactly as many property cards as it takes to finish the set, so the wild cards decide how easy a set is to complete. This table puts it all together. The two rainbow wilds fit any color and aren't counted here.
| Color | Cards to finish | Wilds that fit | Rent as it grows | Full-set rent | Each card's value |
|---|---|---|---|---|---|
| Brown | 2 | 1 | 1, 2 | 2M | 1M |
| Light blue | 3 | 2 | 1, 2, 3 | 3M | 1M |
| Pink | 3 | 2 | 1, 2, 4 | 4M | 2M |
| Orange | 3 | 2 | 1, 3, 5 | 5M | 2M |
| Red | 3 | 2 | 2, 3, 6 | 6M | 3M |
| Yellow | 3 | 2 | 2, 4, 6 | 6M | 3M |
| Green | 3 | 2 | 2, 4, 7 | 7M | 4M |
| Dark blue | 2 | 1 | 3, 8 | 8M | 4M |
| Railroad | 4 | 3 | 1, 2, 3, 4 | 4M | 2M |
| Utility | 2 | 1 | 1, 2 | 2M | 2M |
A House adds 3M to a complete set's rent and a Hotel adds another 4M on top, except on railroads and utilities, which can't have either.
- Dark blue is the best set in the game. Two cards, 8M rent, and 15M with a House and Hotel. Everyone knows it, so expect a Sly Deal the moment you put one dark blue card down.
- Brown and the utilities are the fastest wins but the weakest rent. Take them for the set count, not the income.
- Green and the reds and yellows are solid middle choices: three cards and 6M to 7M of rent.
- The railroads look slow with four cards to finish, but three different wild cards can fill a railroad gap, more than any other color. Don't write them off if wilds are coming your way.
Plan all three plays before the first
Strong players work out their whole turn before they put anything down.
- Draw first. Play any Pass Go before deciding the rest. Two more cards can change the whole plan.
- Count the plays. Finishing a set with two cards, then charging rent, is three plays. Double the Rent uses a play as well, so rent plus Double the Rent is two.
- Build before you charge. Put the House or Hotel down before playing the rent card, not after.
- Holding is a move too. Cards in your hand can't be stolen and can't be used to pay a debt. Keeping a property in your hand protects it, at the cost of it not counting towards a set yet. With the seven-card limit, you can only do this so long.
Managing your money
- Aim to cover the common bills. A Debt Collector costs 5M and a birthday 2M. A bank of around 5M to 8M means most attacks won't cost you a property.
- Small cards are worth more than they look. Nobody gives change, so a bank full of 1Ms and 2Ms lets you pay exactly.
- Choose what you pay with. If you must pay with properties, give the ones that are worth the most as money but don't finish a set for the player you're paying.
- Can't pay? Pay what you have. If your bank and properties don't cover a debt, you hand over everything you have and the rest is forgotten. A player with an empty table pays nothing at all, which is why charging rent to someone with nothing is a wasted card.
The number of players changes everything
Two players
Every attack goes at the same person, so a two-color rent card and an any-color rent card do the same job. Games swing back and forth, and a Deal Breaker is often the whole game. Keep a Just Say No for it if you can.
Four or five players
Cards that charge everyone get much stronger: a birthday collects 8M at a five-player table. Just Say Nos are spread across more hands, so assume someone always has one. And the leader gets ganged up on, so sitting quietly in second place with one set ready to finish can be the best place to be.
Reading the table
- Watch the discard pile. Every Deal Breaker and Just Say No that's gone is one fewer to worry about.
- Notice who's waiting. A rival who keeps ending their turn with a full hand and no attacks may be holding a Just Say No, or the last card of a set.
- The deck comes back around. When the draw pile runs out, the discard pile is shuffled into a new one, so cards you'd counted out can return.
Almost all of this carries straight over: the same rent ladders, the same card counts, and three plays a turn. Pirate Deal adds two cards, Safe Harbour and Poseidon's Blessing, and lets anyone at the table play Not Today, Captain!, so count those too. See everything that's different.
Questions people ask
What's the best property set in Monopoly Deal?
Dark blue. It needs only two cards and charges 8M rent when complete, the most of any set before houses and hotels.
How many Deal Breakers are in Monopoly Deal?
Two.
How many Just Say No cards are there?
Three.
How much money is in Monopoly Deal?
There are 20 money cards worth 57M in all. Banked action cards add much more.
Can you put a House on a railroad in Monopoly Deal?
No. Houses and Hotels can't go on railroads or utilities. In Pirate Deal they can: its Skeleton Key and Treasure Chest go on any completed collection.



